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One Million Minds - why?
One Million Minds - the idea
One Million Minds - why?

The idea for One Million Minds came about through my interest in computer programming and my work as an artist, a painter. I've tried to explain how the practicallities of it came about in more detail below. But I wanted to say a little bit about why I have pursued the idea rather than just be satisfied with it as a personal project. Of course, the shear scale of it appeals to me as a challenge, but as a work of art it has to have a little more point to it than that.

Part of the reason for One Million Minds is the growth of social networking sites, allowing people to contact others they would never have known before. Having taken part in some of these sites it has been clear to me that although it is possible to find interesting people, others with like minds, an awfull lot of what goes on is quite trivial, inane, nothing much to it. You get "friend junkies" who seem to do nothing else but collect as many friends as they can, having pretty pointless conversations across the etha - it's easy to see. This also goes on in forums. The number of times I've read posts in a forum only to find what you have is a small group of people, a clique, with all their in-jokes and knowing assides. You can also find the preponderance self interest. Have a look around myspace pages, or facebook and you can see it all there; the declaration of "here I am, look at me!", the interest in self and need to express ones individuality becoming an ever more prevalent way that people spend their time.

So I thought that doing something with peoples readiness to talk about themselves, encouraging the endless chatter of the internet and the chance encounters of humans through this electronic media, to turn this data into art, reflecting the enormaty of its extent while at the same time gathering information that in some way relates directly to the real people behind the noise.

When you think about it, the internet is the biggest change in mankinds ability to communicate with itself since the printed book. This has not been explored in art mainly because single physical works of art cannot hope to express a million people all chatting and interacting. The internet is not only something to create art about, it is also the medium through which to do it. A painting cannot hope to express a billion people on social networking sites. The traditional art media are simply not built for describing what is going on in the electronic world that is taking up more and more of peoples lives. One Million Minds is a way to express that phenomenon and tap into peoples self expression. A million individual works of art all combining to form the whole. Taking the notion of this world wide communication and self expression then using it to create works of art that not only expresses the individuals that take part in it but also its scale.

Tamor Kriwaczek.


One Million Minds - The Idea

To understand where the idea for One Million Minds came from, you probably have to understand a little of where I, as an artist, have come from.

As I have said, I'm a painter. Since I started painting when I was 14 it was as if that is what I had always done, and always would do. And, yes, I still paint and always will. For me, it is my ultimate way of expressing myself, something that I feel a need to do more strongly than anything else. It is my life, my way of navigating through life. It keeps my mind balanced, helps me understand myself and others, I simply could not survive without it. No exaggeration - I need to paint. But my interests are wider than just painting.

As I studied art, painting (or image making of one kind or another) in the past I saw the Thread than runs through it all. Go back in time as far as you like and it is there, from cave paintings in France, or Aboriginal art in Australia, through to Greek, Roman, African masks, up to Rembrandt, Van Gogh and Picasso the force of human beings expressing information, whether literal or emotional, is always there. That is the wonderful and extraordinary thing about art. It is a time machine. When I started studying art through my own efforts, I found immediately that I could understand it. Not what you might think of as "This artist is trying to say..." but more an absolute sense of what the human being who stood in front of the work, creating it, was feeling. I could see it, feel it, no question, no ambiguity, I was there, with them, standing by their shoulder as feelings shot from their heart and mind through their fingers to manifest themselves in the work. This is the Thread that's woven through all human art, and this is what I followed.

Prompted by the Thread, particularly as it related to painting, I developed my ideas, a multi-stylistic approach based on the idea that different styles were good at expressing different feelings, and trying to combine these styles within single works to better express myself. Alongside my painting I also pursued other interests including computer programming. When I was young, my father was working for the BBC in London, producing a series called The Computer Program, which really was the first series of TV programmes to look at the development of home computers, and which utilised the BBC Micro computer which came out in the early 80's. My father of course had his own interest in computers, and had built his own computer from a kit in the late 70's, and while he was working on The Computer Programme there were a number of old BBC Micro's that ended up at home, that I used to use, play games on, typing in code from magazines and generally mucking about with them programmatically. So that's where my interest in computers and programming first developed.


So moving forward in time, there I was - painting, printmaking, drawing, sculpting, making boxes, books, programming, whatever my creative mind seemed to demand of me, following my own Thread as I saw it relating to the overall development of art. I had a modern(ish) PC, Windows 98 with a 266MHz Intel Pentium 2, which I still use and am indeed writing this potted history of mine on now.

The idea of of computers creating art seems, in my mind, to have always been there. And though I had done a few experiments creating random images it was nothing more than an interesting diversion to me. I always thought that someone would come along with a computer that could create artistic imagery, not randomness or fractals, and I simply waited. But whenever I heard something about the idea it was always from the point of view of a programme that could mimic human behaviour in one way or another and therefore develop 'feelings' that it would then use for its artistic creations. But I always thought this was a bit pointless. Why get a computer to 'create' human art - it's a computer after all, and any value in what it created on its own merits would be relevant to computers and not humans. It just didn't add up to me.

Some time in 2003 or 2004 I went to an exhibition in London which I was seriously unimpressed by. It should be said that I'm quite a hardcore artist. I don't believe anything can be art or has artistic value, I don't believe you are an artist if you call yourself an artist, and I certainly don't believe that simply because you call yourself an artist that what you produce is, ipso facto, art. There is good art, bad art, stuff that is called art that is not art at all and plenty of stuff that is fascinating and interesting that is not art and yet has more value than other things which are. And simply creating an object that you feel like making does not invest it with artistic merit simply because of its existence. Come on guys, art is a very special and particular thing, and real art, the genuine article, can transcend culture, time, everything, its value being forever as long as it and human beings exist in the same space.

So there I was at this exhibition looking at a large flow diagram perporting to be something about the act of creation. What it was was basically a list of every influential artist, thinker, scientist, film maker etc. etc. list after list in little boxes joined up by thin lines, almost like a structure to a computer program, but in no way telling me anything about the act of creation. It was names, names, names. As a work of art I found it extremely lazy. Yes, a lot of work had no doubt gone into coming up with all the names, designing the layout etc. but it infuriated me. I could rant and rave on and on about this but i think we all have better things to do with our time so lets get to the point.

This 'work' infuriated me so much I went home and thought "right! I'm going to do this!" Rather than a list of influential people and ideas all effecting each other lets put some ideas into a computer program, where abstract structure actually means something, feed it some data and see what comes out. But my point of view was to use the computer as a tool, not to simulate paint in some pointless nod to traditional art, but to create imagery in a style which would only be done by the precise control of one's and zero's that computers use. This was to be a program that encapsulated the way I thought in order to create the image. Not to mimic my thoughts, not to pretend it's a human being, but simply to apply my thought processes to the electronic canvas (which in many programming languages is indeed called the Canvas).

So learning the programming necessary as I went along, I thought about what I wanted to express, what I wanted the image to look like given specifics sets of varaibles, what abstract elements for me expressed what I was thinking and understanding from the data that went in, and working out the calculations that I needed and the tolerances to include in order to draw the variations I wanted to express.

I had spent many years painting portraits and people, what they are like 'inside' being the interest to me, and so it was a natural extension to take my knowledge and understanding of the human character to create portraits with my program. Of course these would be abstract portraits as there seemed little point in trying to create an artifice of physical portraiture with a tool that simply isn't designed for that kind of expression. Paint is organic in its physicality and in the way one uses it. Direct application transferring the light that enters your eye, interpreted, analysed, and sent out again through your arm and hand, manipulating the paint on the canvas. The computer generated portraits I was envisioning were about the idea of a person, a character; what I think they are like given what information about them I have to hand. So I designed the questions that I wanted answered in order to give me the information to work with. Questions that I asked myself, that I thought would be universally relevant, not specific to me, or artists, or culture. We are all human, we all feel the same feelings, have the same ambitions, interests, hopes and fears. This is what I wanted to get at - the existential human.

I collect the answers to these questions and knowing what information, at least the possible variance in the information, I wrote the program to import the raw data, interpret it, pass it through what you might call a digitised thought algorythm (-an ugly but accurate description), applying the way I think to the answers, creating an analysis that in turn is used to decides what to draw, how to draw it and where to draw it on the canvas. The result is an image which (as far as I can tell having done considerable testing) portrays in abstract form what you might see if you could peer inside the mind of the person who answered the questions through my eyes.

As well as expressing peoples Minds as individual works of art, an abstract image of the mind or Mindscape, I wanted to demonstrate the interest in art throgughout the world, the constant interest in the Self and in others, as a combined force, gathering Minds based on their interest in art, and for the whole to become a work of mass art participation creating the largest single series of unique artworks in history, joining together the disperate from all corners under the banner of Art.

I truly believe in art, its power and usefullness in increasing understand of oneself and of others, and I hope that One Million Minds contributes to this in some way.



Postscript
I do believe this is valid form of art that has not yet been explored. Obviously, at the moment, the problem is that you need to be able to program to produce the results. But what we're mainly talking about is an artist being able to decide what information goes in, how it's interpreted, and how the result should be displayed. This could be imagery, as One Million Minds is, or sound, music, or video, or a mixture. Some kind of interface would need to be developed for artists to be able to easily access the capabilities that a system like this has to offer. And especially utilising the power of the internet to make the reach and creation of the artwork worldwide makes it a unique form of art which couldn't have existed before now. What does the future hold? Only time will tell.

 

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